Compiled with half+ of what you get is garbage, combined with a lot of trinkets being 2 part trinkets where you need both (eg stained) - and the choices quickly evaporate. You barely get any trinkets during a run as it is. I don't really get the gameplay design choice on this. Don't spend on anything until the run is essentially over. The only choice is to save until zone 3+. ![]() I get the trade off idea - I get maybe you just buy that one trinket you need at the end to complete the build to win the mountain boss - but it also means I have absolutely zero choices in the game in regards to fun with trinkets. If you get a 3rd wheel and 3rd shield you basically are down to 1 trinket max. This just puts you at 1 good trinket - maybe 2 trinkets you can purchase if you buy crap ones. Seeing how in a run I'm around 70-90 baubles by 3rd zone that leaves say 46-66 for trinkets. ![]() If you repair 2 wheels plus 2 armor in runs (seems fair assumption) - you spend 24 (if you got the cost repair decrease buffs) baubles. I'm working through act 2 and perhaps this improves as I get further into Acts 3-4-5 (and hope so) making this all moot. I've done about 10-12 total runs in the game so far, have farmed act 1 killing boss around 70% of runs and I've yet to purchase a trinket. I'm not advocating super cheap trinkets or near zero repair costs - however - I rarely seem to have the financial bauble flexibility I want to spend on a trinket or for sure not on TWO!
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